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Assaultcube history
Assaultcube history








assaultcube history

Optional heartbeat sound when health reaches a certain level.New menuitems in the Keyboard menu, for looking up keybinds, and enabling/disabling the old editing binds system.New menuitems in the gameplay settings menu, for setting fly velocities, and the color that your name is highlighted in, when it appears on the console via chat.New updated kick/ban/reason menu with client statistics.Bots can switch to, and use pistol, knife or grenades.Bots have different fov, depending on their difficulty.Bot PF, LSS, Team Survivor & TOSOK modes.persistidents bug fix, aliases write to saved.cfg much more reliably now.modmdl*N aliases, load custom weapon/pickup/gib models from in-game, on-the-fly via cubescript.loadcrosshair bug fix, you can load custom crosshairs for each weapon again.getalias can now work on built-in client variables (CVARs)."Persist" even through map loads - new optional 3rd argument of the /sleep command)

ASSAULTCUBE HISTORY INSTALL

New automatically executed scripts folder in the root install directory of AC.Missing bracket (, (), etc.) errors now also notify the client of what file the error resides in.on_quit.cfg for deleting aliases from saved.cfg upon quit.New list is: FLAGS FRAGS DEATHS POINTS TEAM TEAMKILLS NAME New stat in (pstat_score) for teamkills.Īlso the command can now use a negative position value. The /togglebotview command can no longer be used in arena modes.The /spectate command can now only be used if connected to a server.The /mapsize command now silenty returns 6-12, instead of conoutf'ing ssize.Hold F5 and scroll for gamma, F6 for fov, bind "domodifier 10" to a key for flyspeed) New delta_edit/game_# aliases for easily tweaking gamma/fov/flyspeed on-the-fly. No more client crash if the argument is an unknown key. Moved some old/redundant commands to /config/compatibility.cfg.const - Creates or sets an alias as a constant.div= and div=f - Divides an alias by a value.addpunct - Injects CubeScript punctuation.break - Jumps out of a loop created with the "loop" or "while" command.Įcho (addpunct hello) // Output: "hello").

assaultcube history

  • continue - Skip current iteration of a "loop" or "while" command.
  • delmenu - Deletes all of the menu items in the specified menu.
  • akimboautoswitch - Enables or disables automatically switching to akimbo upon pickup.
  • add2list - Appends a new element to a list.
  • (Exactly like add2alias, simply without the additional " ")
  • isIdent - Determines if the argument given is a built-in identifier.
  • isSpect - Determines if you are in any form of spectating (team, or singleplayer "fly").
  • inWater - Determines if you are standing or submerged in water.
  • powf - Returns a floating point number raised to the power of another floating point number.
  • rrnd - Returns a ranged random integer.
  • storesets - Generates an alias (list) of the current values for the given CVARs.
  • (Useful for storing current settings into a buffer, before manipulating them with a script, with the intention of restoring them at a later time.)
  • strlen - Returns the length (in characters) of the given string.
  • substr - Returns a substring from the given string.
  • strpos - Returns the position of string B in string A, else -1 for not found.
  • strins - Returns a string, instered into another string, at position x.
  • curautoteam - Returns the server's current autoteam state.
  • curplayers - Returns the current number of players.
  • (Works both in singleplayer and multiplayer scenarios.)
  • cleanshot - Take a "clean" screenshot with no HUD items.









  • Assaultcube history